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Cbiv

14
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22
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A member registered Feb 19, 2022

Recent community posts

"it's alive!" -some could say.

Take your time, it's a game, you don't need to feel pressure. Everyone here (as i know), is fine even if you don't release something in months.

After all, no one want a CoD:MW series. [i wish you understand the reference]


Happy Chrismas, and take your time, as well as you want.

Oh, so you'll continue to work in Unity...

Is that correct or am I wrong?

Two things.
If you want some configuration to set a point of despawn (usually for low end pc), you can set it on the configuration menu (between 30 - 200 meters of celling).

By other hand, if you want something like "keep the enemies coming, until i blow!", you can enter in Hard mode, fight until the round 8 or 10, and don't blow up the blimp.
While the blimp is still alive, the enemies won't stop coming.


Note 1: those aren't the same thing as an "infinite mode", or a "sandbox mode", but they are closer to something like that.

Note 2: The "hard mode" was not tested before release, so... yes, it's quite unbalanced in terms of resources needed... in round 10, you can even see the frames.

So...
are you here just for the "inflation" fetish?

...
Did you even read the title of this game?

Good vision, it seems to be correct.

The creator update the file, now you can have a TXT file called "commands.txt", where you can read the codes that you can use

On the Bus Stop map it should be very rare that to happen.

The soda machine is in a corner of the map next to a wall, that's rare that one gets close.

Note: I test it and yes, the Soda Machine don't have collisions for the enemies

Anyway, if you get to a moment for see one enemy passing through that point, is more possible that you will be surrounded in all direction.

The hard mode is not much different from other modes.

The few differences are the number of enemies and the types of them.

But... maybe yes. There is an "endless mode".

Rounds 8 and 10 in hard mode are actually very difficult because of the amount of enemies, and if you don't blow up the blimp fast enough, your PC will start screaming.

If you want something like "keep the enemies coming! until i explode," you could start a wave with a blimp and don't blow it up.

Theoretically, the round would never end.

(1 edit)

« -as long as blimp boss is active normal infected won't stop spawning »

it is written in the document "READ ME.txt", in the game files, next to the boot file.

It is one of the features that the author did not implement in the tutorial but that he should mention.

(1 edit)

I have a feeling you managed to do that on the bank map, if not, you found a good spot on the bus stop map.

I was trying to beat hard, on the bus stop map with a shotgun (which I used like a Winchester), my problem usually comes with killing the blimp fast enough, 

The game slows down before I finish my task. 

I tried to use smoke grenades, but with the amount of enemies, i lost accuracy and missed some spots. 

Thanks for your advice!

edit: In the end, I finally manage to get it.

In some parts of the wave 10, I got a constant 4 fps...

My strategy was the same one used in Doom. Run around the object.

(1 edit)

why does this remind me of Halo 2 and its "legendary" difficulty?...

PD:  Don't mind about that.

A challenge that cost time, make you like more what you are doing when you success

(2 edits)

did you tested the "hard" mode?
i think the amount of enemies that spawn is bigger than the space on the map (round 8)

edit: error, the round 10 in hard mode is barely possible to past, the amount of entities is enough for partial stop the game when the round start, even with smoke grenades, is hard to work with that amount.

if is needed, i could make a video.

Are you open for help?

Mistake.

The formula for apply, is " n! / ((n-k)!* k!) "
n = Total of elements
k = Elements per group.

Applying it to the case, it is " 7! / ((7-3)!*3!) "
Which, results in "35" possible combinations

This only applies, when the order of the elements in the group does not matter.
As it is in this case.